Element identifying a user and associating it with a password hash, preferences, privileges, connection history and a list of avatars.

Element representing a living being within the simulation (whether controlled by scripted mudpy routines or an actual user).

Term referring to a user who is trusted to invoke administrative commands.

Element existing simply to provide facets which other elements inherit.

Actor intended to be controlled by a user.

Element automatically derived from a template, rather than created through a manual process.

Element describing an action which can be taken to control an avatar or the simulation itself, including help information and the privileges required to see and make use of it.

Facet listing elements which have the current element as their location. This could be props and actors in a room, props carried or worn by an actor, or props inside another container prop.

Basic building block of mudpy data. In memory, it exists as a group of similarly-named keys in a dict structure.

Facet representing a room’s navigable connection to other rooms.

Piece of information which, when grouped together with others, makes up an element. In memory, it exists as a value (of any valid Python data type) associated with a dict key compromised of its parent element and a predefined keyword identifying its purpose.

Facet identifying the parent element’s relative position to other elements. Specifically, it identifies another element listing this one in its contents facet.

List of informational messages about the operation of the mudpy engine. Log entries include timestamps and a value indicating the message’s relative importance. These are typically written to a file or sent to the system log, as well as displayed to connected admins, but recent entries are also kept in a memory buffer which can be queried and filtered by an admin after the fact.

Element representing a list of choices outside the simulation (mostly used in the login sequence and for account/avatar maintenance).

Element describing the properties of an inanimate object within the simulation.

Element describing the properties of a place within the simulation, including terrain, weather, light levels, contents and its exits to other rooms.

Virtual world in which actors, props and rooms exist, maintained by the mudpy engine and influenced through interaction by users.

Element existing to provide facets which are copied by clones.

Set of all elements in the simulation. In memory, it is a dict indexing the facets of all elements.

Real-world individual associated with an account.

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