# provided in the LICENSE file distributed with this software.
import codecs
+import datetime
import os
import random
import re
"""Create a new, empty Universe (the Big Bang)."""
new_universe = Universe()
for attribute in vars(self).keys():
- exec("new_universe." + attribute + " = self." + attribute)
+ setattr(new_universe, attribute, getattr(self, attribute))
new_universe.reload_flag = False
del self
return new_universe
self.listening_socket.listen(1)
# note that we're now ready for user connections
- log(
- "Listening for Telnet connections on: " +
- host + ":" + str(port)
- )
+ log("Listening for Telnet connections on %s port %s" % (
+ host, str(port)))
def get_time(self):
"""Convenience method to get the elapsed time counter."""
self.address = ""
self.authenticated = False
self.avatar = None
+ self.choice = ""
self.columns = 79
self.connection = None
self.error = ""
"""Flag the user as authenticated and disconnect duplicates."""
if self.state != "authenticated":
self.authenticated = True
+ log("User %s authenticated for account %s." % (
+ self, self.account.subkey), 2)
if ("mudpy.limit" in universe.contents and self.account.subkey in
universe.contents["mudpy.limit"].get("admins")):
self.account.set("administrator", True)
- log("Administrator %s authenticated." %
- self.account.get("name"), 2)
- else:
- log("User %s authenticated for account %s." % (
- self, self.account.subkey), 2)
+ log("Account %s is an administrator." % (
+ self.account.subkey), 2)
def show_menu(self):
"""Send the user their current menu."""
self.error = False
self.adjust_echoing()
+ def prompt(self):
+ """"Generate and return an input prompt."""
+
+ # Start with the user's preference, if one was provided
+ prompt = self.account.get("prompt")
+
+ # If the user has not set a prompt, then immediately return the default
+ # provided for the current state
+ if not prompt:
+ return get_menu_prompt(self.state)
+
+ # Allow including the World clock state
+ if "$_(time)" in prompt:
+ prompt = prompt.replace(
+ "$_(time)",
+ str(universe.groups["internal"]["counters"].get("elapsed")))
+
+ # Append a single space for clear separation from user input
+ if prompt[-1] != " ":
+ prompt = "%s " % prompt
+
+ # Return the cooked prompt
+ return prompt
+
def adjust_echoing(self):
"""Adjust echoing to match state menu requirements."""
if mudpy.telnet.is_enabled(self, mudpy.telnet.TELOPT_ECHO,
if not just_prompt:
output += "$(eol)"
if add_prompt:
- output += self.account.get("prompt", ">") + " "
+ output += self.prompt()
mode = self.avatar.get("mode")
if mode:
output += "(" + mode + ") "
file_name = ""
max_log_lines = 0
syslog_name = ""
- timestamp = time.asctime()[4:19]
+ timestamp = datetime.datetime.now().isoformat(' ')
# turn the message into a list of nonempty lines
lines = [x for x in [(x.rstrip()) for x in message.split("\n")] if x != ""]
# create the expanded list of keys
for key in data.keys():
- for count in range(data[key]):
+ for _count in range(data[key]):
expanded.append(key)
# return one at random
- return random.choice(expanded)
+ # Whitelist the random.randrange() call in bandit since it's not used for
+ # security/cryptographic purposes
+ return random.choice(expanded) # nosec
def random_name():
name = ""
# create a name of random length from the syllables
- for syllable in range(random.randrange(2, 6)):
+ # Whitelist the random.randrange() call in bandit since it's not used for
+ # security/cryptographic purposes
+ for _syllable in range(random.randrange(2, 6)): # nosec
name += weighted_choice(syllables)
# strip any leading quotemark, capitalize and return the name
"""Reload all relevant objects."""
universe.save()
old_userlist = universe.userlist[:]
+ old_loglines = universe.loglines[:]
for element in list(universe.contents.values()):
element.destroy()
universe.load()
+ new_loglines = universe.loglines[:]
+ universe.loglines = old_loglines + new_loglines
for user in old_userlist:
user.reload()
return user
+def find_command(command_name):
+ """Try to find a command by name or abbreviation."""
+
+ # lowercase the command
+ command_name = command_name.lower()
+
+ command = None
+ if command_name in universe.groups["command"]:
+ # the command matches a command word for which we have data
+ command = universe.groups["command"][command_name]
+ else:
+ for candidate in sorted(universe.groups["command"]):
+ if candidate.startswith(command_name) and not universe.groups[
+ "command"][candidate].get("administrative"):
+ # the command matches the start of a command word and is not
+ # restricted to administrators
+ command = universe.groups["command"][candidate]
+ break
+ return command
+
+
def get_menu(state, error=None, choices=None):
"""Show the correct menu text to a user."""
def get_menu_choices(user):
"""Return a dict of choice:meaning."""
- menu = universe.groups["menu"][user.state]
- create_choices = menu.get("create")
+ state = universe.groups["menu"][user.state]
+ create_choices = state.get("create")
if create_choices:
- choices = eval(create_choices)
+ choices = call_hook_function(create_choices, (user,))
else:
choices = {}
ignores = []
options = {}
creates = {}
- for facet in menu.facets():
- if facet.startswith("demand_") and not eval(
- universe.groups["menu"][user.state].get(facet)
- ):
+ for facet in state.facets():
+ if facet.startswith("demand_") and not call_hook_function(
+ universe.groups["menu"][user.state].get(facet), (user,)):
ignores.append(facet.split("_", 2)[1])
elif facet.startswith("create_"):
creates[facet] = facet.split("_", 2)[1]
options[facet] = facet.split("_", 2)[1]
for facet in creates.keys():
if not creates[facet] in ignores:
- choices[creates[facet]] = eval(menu.get(facet))
+ choices[creates[facet]] = call_hook_function(
+ state.get(facet), (user,))
for facet in options.keys():
if not options[facet] in ignores:
- choices[options[facet]] = menu.get(facet)
+ choices[options[facet]] = state.get(facet)
return choices
return universe.groups["menu"][state].get("branch")
-def get_choice_branch(user, choice):
+def get_choice_branch(user):
"""Returns the new state matching the given choice."""
branches = get_menu_branches(user.state)
- if choice in branches.keys():
- return branches[choice]
- elif choice in user.menu_choices.keys():
+ if user.choice in branches.keys():
+ return branches[user.choice]
+ elif user.choice in user.menu_choices.keys():
return get_default_branch(user.state)
else:
return ""
return universe.groups["menu"][state].get("action")
-def get_choice_action(user, choice):
+def get_choice_action(user):
"""Run any indicated script for the given choice."""
actions = get_menu_actions(user.state)
- if choice in actions.keys():
- return actions[choice]
- elif choice in user.menu_choices.keys():
+ if user.choice in actions.keys():
+ return actions[user.choice]
+ elif user.choice in user.menu_choices.keys():
return get_default_action(user.state)
else:
return ""
+def call_hook_function(fname, arglist):
+ """Safely execute named function with supplied arguments, return result."""
+
+ # all functions relative to mudpy package
+ function = mudpy
+
+ for component in fname.split("."):
+ try:
+ function = getattr(function, component)
+ except AttributeError:
+ log('Could not find mudpy.%s() for arguments "%s"'
+ % (fname, arglist), 7)
+ function = None
+ break
+ if function:
+ try:
+ return function(*arglist)
+ except Exception:
+ log('Calling mudpy.%s(%s) raised an exception...\n%s'
+ % (fname, (*arglist,), traceback.format_exc()), 7)
+
+
def handle_user_input(user):
"""The main handler, branches to a state-specific handler."""
user.send("", add_prompt=False, prepend_padding=False)
# check to make sure the state is expected, then call that handler
- if "handler_" + user.state in globals():
- exec("handler_" + user.state + "(user)")
- else:
+ try:
+ globals()["handler_" + user.state](user)
+ except KeyError:
generic_menu_handler(user)
# since we got input, flag that the menu/prompt needs to be redisplayed
# get a lower-case representation of the next line of input
if user.input_queue:
- choice = user.input_queue.pop(0)
- if choice:
- choice = choice.lower()
+ user.choice = user.input_queue.pop(0)
+ if user.choice:
+ user.choice = user.choice.lower()
else:
- choice = ""
- if not choice:
- choice = get_default_menu_choice(user.state)
- if choice in user.menu_choices:
- exec(get_choice_action(user, choice))
- new_state = get_choice_branch(user, choice)
+ user.choice = ""
+ if not user.choice:
+ user.choice = get_default_menu_choice(user.state)
+ if user.choice in user.menu_choices:
+ action = get_choice_action(user)
+ if action:
+ call_hook_function(action, (user,))
+ new_state = get_choice_branch(user)
if new_state:
user.state = new_state
else:
else:
command_name, parameters = first_word(input_data)
- # lowercase the command
- command_name = command_name.lower()
-
- # the command matches a command word for which we have data
- if command_name in universe.groups["command"]:
- command = universe.groups["command"][command_name]
- else:
- command = None
+ # expand to an actual command
+ command = find_command(command_name)
# if it's allowed, do it
+ result = None
if actor.can_run(command):
- exec(command.get("action"))
+ action_fname = command.get("action", command.key)
+ if action_fname:
+ result = call_hook_function(action_fname, (actor, parameters))
- # otherwise, give an error
- elif command_name:
+ # if the command was not run, give an error
+ if not result:
mudpy.command.error(actor, input_data)
# if no input, just idle back with a prompt
log("Import path: %s" % ", ".join(sys.path), 1)
log("Installed dependencies: %s" % universe.versions.dependencies_text, 1)
log("Other python packages: %s" % universe.versions.environment_text, 1)
- log("Started %s with command line: %s" % (
- universe.versions.version, " ".join(sys.argv)), 1)
+ log("Running version: %s" % universe.versions.version, 1)
+ log("Initial directory: %s" % universe.startdir, 1)
+ log("Command line: %s" % " ".join(sys.argv), 1)
# pass the initialized universe back
return universe