Submodules
----------
+mudpy\.command module
+---------------------
+
+.. automodule:: mudpy.command
+ :members:
+ :undoc-members:
+ :show-inheritance:
+
mudpy\.daemon module
--------------------
# load the modules contained in this package
-modules = ["data", "misc", "password", "telnet", "version"]
+modules = ["command", "data", "misc", "password", "telnet", "version"]
load()
--- /dev/null
+"""User command functions for the mudpy engine."""
+
+# Copyright (c) 2004-2018 mudpy authors. Permission to use, copy,
+# modify, and distribute this software is granted under terms
+# provided in the LICENSE file distributed with this software.
+
+import random
+import re
+import unicodedata
+
+import mudpy
+
+
+def chat(actor):
+ """Toggle chat mode."""
+ mode = actor.get("mode")
+ if not mode:
+ actor.set("mode", "chat")
+ actor.send("Entering chat mode (use $(grn)!chat$(nrm) to exit).")
+ elif mode == "chat":
+ actor.remove_facet("mode")
+ actor.send("Exiting chat mode.")
+ else:
+ actor.send("Sorry, but you're already busy with something else!")
+
+
+def create(actor, parameters):
+ """Create an element if it does not exist."""
+ if not parameters:
+ message = "You must at least specify an element to create."
+ elif not actor.owner:
+ message = ""
+ else:
+ arguments = parameters.split()
+ if len(arguments) == 1:
+ arguments.append("")
+ if len(arguments) == 2:
+ element, filename = arguments
+ if element in actor.universe.contents:
+ message = 'The "' + element + '" element already exists.'
+ else:
+ message = ('You create "' +
+ element + '" within the universe.')
+ logline = actor.owner.account.get(
+ "name"
+ ) + " created an element: " + element
+ if filename:
+ logline += " in file " + filename
+ if filename not in actor.universe.files:
+ message += (
+ ' Warning: "' + filename + '" is not yet '
+ "included in any other file and will not be read "
+ "on startup unless this is remedied.")
+ mudpy.misc.Element(element, actor.universe, filename)
+ mudpy.misc.log(logline, 6)
+ elif len(arguments) > 2:
+ message = "You can only specify an element and a filename."
+ actor.send(message)
+
+
+def delete(actor, parameters):
+ """Delete a facet from an element."""
+ if not parameters:
+ message = "You must specify an element and a facet."
+ else:
+ arguments = parameters.split(" ")
+ if len(arguments) == 1:
+ message = ('What facet of element "' + arguments[0]
+ + '" would you like to delete?')
+ elif len(arguments) != 2:
+ message = "You may only specify an element and a facet."
+ else:
+ element, facet = arguments
+ if element not in actor.universe.contents:
+ message = 'The "' + element + '" element does not exist.'
+ elif facet not in actor.universe.contents[element].facets():
+ message = ('The "' + element + '" element has no "' + facet
+ + '" facet.')
+ else:
+ actor.universe.contents[element].remove_facet(facet)
+ message = ('You have successfully deleted the "' + facet
+ + '" facet of element "' + element
+ + '". Try "show element ' +
+ element + '" for verification.')
+ actor.send(message)
+
+
+def destroy(actor, parameters):
+ """Destroy an element if it exists."""
+ if actor.owner:
+ if not parameters:
+ message = "You must specify an element to destroy."
+ else:
+ if parameters not in actor.universe.contents:
+ message = 'The "' + parameters + '" element does not exist.'
+ else:
+ actor.universe.contents[parameters].destroy()
+ message = ('You destroy "' + parameters
+ + '" within the universe.')
+ mudpy.misc.log(
+ actor.owner.account.get(
+ "name"
+ ) + " destroyed an element: " + parameters,
+ 6
+ )
+ actor.send(message)
+
+
+def error(actor, input_data):
+ """Generic error for an unrecognized command word."""
+
+ # 90% of the time use a generic error
+ if random.randrange(10):
+ message = '''I'm not sure what "''' + input_data + '''" means...'''
+
+ # 10% of the time use the classic diku error
+ else:
+ message = "Arglebargle, glop-glyf!?!"
+
+ # send the error message
+ actor.send(message)
+
+
+def halt(actor, parameters):
+ """Halt the world."""
+ if actor.owner:
+
+ # see if there's a message or use a generic one
+ if parameters:
+ message = "Halting: " + parameters
+ else:
+ message = "User " + actor.owner.account.get(
+ "name"
+ ) + " halted the world."
+
+ # let everyone know
+ mudpy.misc.broadcast(message, add_prompt=False)
+ mudpy.misc.log(message, 8)
+
+ # set a flag to terminate the world
+ actor.universe.terminate_flag = True
+
+
+def help(actor, parameters):
+ """List available commands and provide help for commands."""
+
+ # did the user ask for help on a specific command word?
+ if parameters and actor.owner:
+
+ # is the command word one for which we have data?
+ if parameters in actor.universe.groups["command"]:
+ command = actor.universe.groups["command"][parameters]
+ else:
+ command = None
+
+ # only for allowed commands
+ if actor.can_run(command):
+
+ # add a description if provided
+ description = command.get("description")
+ if not description:
+ description = "(no short description provided)"
+ if command.get("administrative"):
+ output = "$(red)"
+ else:
+ output = "$(grn)"
+ output += parameters + "$(nrm) - " + description + "$(eol)$(eol)"
+
+ # add the help text if provided
+ help_text = command.get("help")
+ if not help_text:
+ help_text = "No help is provided for this command."
+ output += help_text
+
+ # list related commands
+ see_also = command.get("see_also")
+ if see_also:
+ really_see_also = ""
+ for item in see_also:
+ if item in actor.universe.groups["command"]:
+ command = actor.universe.groups["command"][item]
+ if actor.can_run(command):
+ if really_see_also:
+ really_see_also += ", "
+ if command.get("administrative"):
+ really_see_also += "$(red)"
+ else:
+ really_see_also += "$(grn)"
+ really_see_also += item + "$(nrm)"
+ if really_see_also:
+ output += "$(eol)$(eol)See also: " + really_see_also
+
+ # no data for the requested command word
+ else:
+ output = "That is not an available command."
+
+ # no specific command word was indicated
+ else:
+
+ # give a sorted list of commands with descriptions if provided
+ output = "These are the commands available to you:$(eol)$(eol)"
+ sorted_commands = list(actor.universe.groups["command"].keys())
+ sorted_commands.sort()
+ for item in sorted_commands:
+ command = actor.universe.groups["command"][item]
+ if actor.can_run(command):
+ description = command.get("description")
+ if not description:
+ description = "(no short description provided)"
+ if command.get("administrative"):
+ output += " $(red)"
+ else:
+ output += " $(grn)"
+ output += item + "$(nrm) - " + description + "$(eol)"
+ output += ('$(eol)Enter "help COMMAND" for help on a command '
+ 'named "COMMAND".')
+
+ # send the accumulated output to the user
+ actor.send(output)
+
+
+def look(actor, parameters):
+ """Look around."""
+ if parameters:
+ actor.send("You can't look at or in anything yet.")
+ else:
+ actor.look_at(actor.get("location"))
+
+
+def move(actor, parameters):
+ """Move the avatar in a given direction."""
+ if parameters in actor.universe.contents[actor.get("location")].portals():
+ actor.move_direction(parameters)
+ else:
+ actor.send("You cannot go that way.")
+
+
+def quit(actor):
+ """Leave the world and go back to the main menu."""
+ if actor.owner:
+ actor.owner.state = "main_utility"
+ actor.owner.deactivate_avatar()
+
+
+def reload(actor):
+ """Reload all code modules, configs and data."""
+ if actor.owner:
+
+ # let the user know and log
+ actor.send("Reloading all code modules, configs and data.")
+ mudpy.misc.log(
+ "User " +
+ actor.owner.account.get("name") + " reloaded the world.",
+ 6
+ )
+
+ # set a flag to reload
+ actor.universe.reload_flag = True
+
+
+def say(actor, parameters):
+ """Speak to others in the same area."""
+
+ # check for replacement macros and escape them
+ parameters = mudpy.misc.escape_macros(parameters)
+
+ # if the message is wrapped in quotes, remove them and leave contents
+ # intact
+ if parameters.startswith('"') and parameters.endswith('"'):
+ message = parameters[1:-1]
+ literal = True
+
+ # otherwise, get rid of stray quote marks on the ends of the message
+ else:
+ message = parameters.strip('''"'`''')
+ literal = False
+
+ # the user entered a message
+ if message:
+
+ # match the punctuation used, if any, to an action
+ if "mudpy.linguistic" in actor.universe.contents:
+ actions = actor.universe.contents[
+ "mudpy.linguistic"].get("actions", {})
+ default_punctuation = (actor.universe.contents[
+ "mudpy.linguistic"].get("default_punctuation", "."))
+ else:
+ actions = {}
+ default_punctuation = "."
+ action = ""
+
+ # reverse sort punctuation options so the longest match wins
+ for mark in sorted(actions.keys(), reverse=True):
+ if not literal and message.endswith(mark):
+ action = actions[mark]
+ break
+
+ # add punctuation if needed
+ if not action:
+ action = actions[default_punctuation]
+ if message and not (
+ literal or unicodedata.category(message[-1]) == "Po"
+ ):
+ message += default_punctuation
+
+ # failsafe checks to avoid unwanted reformatting and null strings
+ if message and not literal:
+
+ # decapitalize the first letter to improve matching
+ message = message[0].lower() + message[1:]
+
+ # iterate over all words in message, replacing typos
+ if "mudpy.linguistic" in actor.universe.contents:
+ typos = actor.universe.contents[
+ "mudpy.linguistic"].get("typos", {})
+ else:
+ typos = {}
+ words = message.split()
+ for index in range(len(words)):
+ word = words[index]
+ while unicodedata.category(word[0]) == "Po":
+ word = word[1:]
+ while unicodedata.category(word[-1]) == "Po":
+ word = word[:-1]
+ if word in typos.keys():
+ words[index] = words[index].replace(word, typos[word])
+ message = " ".join(words)
+
+ # capitalize the first letter
+ message = message[0].upper() + message[1:]
+
+ # tell the area
+ if message:
+ actor.echo_to_location(
+ actor.get("name") + " " + action + 's, "' + message + '"'
+ )
+ actor.send("You " + action + ', "' + message + '"')
+
+ # there was no message
+ else:
+ actor.send("What do you want to say?")
+
+
+def set(actor, parameters):
+ """Set a facet of an element."""
+ if not parameters:
+ message = "You must specify an element, a facet and a value."
+ else:
+ arguments = parameters.split(" ", 2)
+ if len(arguments) == 1:
+ message = ('What facet of element "' + arguments[0]
+ + '" would you like to set?')
+ elif len(arguments) == 2:
+ message = ('What value would you like to set for the "' +
+ arguments[1] + '" facet of the "' + arguments[0]
+ + '" element?')
+ else:
+ element, facet, value = arguments
+ if element not in actor.universe.contents:
+ message = 'The "' + element + '" element does not exist.'
+ else:
+ try:
+ actor.universe.contents[element].set(facet, value)
+ except PermissionError:
+ message = ('The "%s" element is kept in read-only file '
+ '"%s" and cannot be altered.' %
+ (element, actor.universe.contents[
+ element].origin.source))
+ except ValueError:
+ message = ('Value "%s" of type "%s" cannot be coerced '
+ 'to the correct datatype for facet "%s".' %
+ (value, type(value), facet))
+ else:
+ message = ('You have successfully (re)set the "' + facet
+ + '" facet of element "' + element
+ + '". Try "show element ' +
+ element + '" for verification.')
+ actor.send(message)
+
+
+def show(actor, parameters):
+ """Show program data."""
+ message = ""
+ arguments = parameters.split()
+ if not parameters:
+ message = "What do you want to show?"
+ elif arguments[0] == "version":
+ message = repr(actor.universe.versions)
+ elif arguments[0] == "time":
+ message = actor.universe.groups["internal"]["counters"].get(
+ "elapsed"
+ ) + " increments elapsed since the world was created."
+ elif arguments[0] == "groups":
+ message = "These are the element groups:$(eol)"
+ groups = list(actor.universe.groups.keys())
+ groups.sort()
+ for group in groups:
+ message += "$(eol) $(grn)" + group + "$(nrm)"
+ elif arguments[0] == "files":
+ message = "These are the current files containing the universe:$(eol)"
+ filenames = sorted(actor.universe.files)
+ for filename in filenames:
+ if actor.universe.files[filename].is_writeable():
+ status = "rw"
+ else:
+ status = "ro"
+ message += ("$(eol) $(red)(%s) $(grn)%s$(nrm)" %
+ (status, filename))
+ if actor.universe.files[filename].flags:
+ message += (" $(yel)[%s]$(nrm)" %
+ ",".join(actor.universe.files[filename].flags))
+ elif arguments[0] == "group":
+ if len(arguments) != 2:
+ message = "You must specify one group."
+ elif arguments[1] in actor.universe.groups:
+ message = ('These are the elements in the "' + arguments[1]
+ + '" group:$(eol)')
+ elements = [
+ (
+ actor.universe.groups[arguments[1]][x].key
+ ) for x in actor.universe.groups[arguments[1]].keys()
+ ]
+ elements.sort()
+ for element in elements:
+ message += "$(eol) $(grn)" + element + "$(nrm)"
+ else:
+ message = 'Group "' + arguments[1] + '" does not exist.'
+ elif arguments[0] == "file":
+ if len(arguments) != 2:
+ message = "You must specify one file."
+ elif arguments[1] in actor.universe.files:
+ message = ('These are the nodes in the "' + arguments[1]
+ + '" file:$(eol)')
+ elements = sorted(actor.universe.files[arguments[1]].data)
+ for element in elements:
+ message += "$(eol) $(grn)" + element + "$(nrm)"
+ else:
+ message = 'File "%s" does not exist.' % arguments[1]
+ elif arguments[0] == "element":
+ if len(arguments) != 2:
+ message = "You must specify one element."
+ elif arguments[1].strip(".") in actor.universe.contents:
+ element = actor.universe.contents[arguments[1].strip(".")]
+ message = ('These are the properties of the "' + arguments[1]
+ + '" element (in "' + element.origin.source
+ + '"):$(eol)')
+ facets = element.facets()
+ for facet in sorted(facets):
+ message += ("$(eol) $(grn)%s: $(red)%s$(nrm)" %
+ (facet, str(facets[facet])))
+ else:
+ message = 'Element "' + arguments[1] + '" does not exist.'
+ elif arguments[0] == "result":
+ if len(arguments) < 2:
+ message = "You need to specify an expression."
+ else:
+ try:
+ message = repr(eval(" ".join(arguments[1:])))
+ except Exception as e:
+ message = ("$(red)Your expression raised an exception...$(eol)"
+ "$(eol)$(bld)%s$(nrm)" % e)
+ elif arguments[0] == "log":
+ if len(arguments) == 4:
+ if re.match(r"^\d+$", arguments[3]) and int(arguments[3]) >= 0:
+ stop = int(arguments[3])
+ else:
+ stop = -1
+ else:
+ stop = 0
+ if len(arguments) >= 3:
+ if re.match(r"^\d+$", arguments[2]) and int(arguments[2]) > 0:
+ start = int(arguments[2])
+ else:
+ start = -1
+ else:
+ start = 10
+ if len(arguments) >= 2:
+ if (re.match(r"^\d+$", arguments[1])
+ and 0 <= int(arguments[1]) <= 9):
+ level = int(arguments[1])
+ else:
+ level = -1
+ elif 0 <= actor.owner.account.get("loglevel", 0) <= 9:
+ level = actor.owner.account.get("loglevel", 0)
+ else:
+ level = 1
+ if level > -1 and start > -1 and stop > -1:
+ message = mudpy.misc.get_loglines(level, start, stop)
+ else:
+ message = ("When specified, level must be 0-9 (default 1), "
+ "start and stop must be >=1 (default 10 and 1).")
+ else:
+ message = '''I don't know what "''' + parameters + '" is.'
+ actor.send(message)
self.password_tries = 0
self.state = "telopt_negotiation"
self.telopts = {}
+ self.universe = universe
def quit(self):
"""Log, close the connection and remove."""
# otherwise, give an error
elif command_name:
- command_error(actor, input_data)
+ mudpy.command.error(actor, input_data)
# if no input, just idle back with a prompt
else:
user.send("", just_prompt=True)
-def command_halt(actor, parameters):
- """Halt the world."""
- if actor.owner:
-
- # see if there's a message or use a generic one
- if parameters:
- message = "Halting: " + parameters
- else:
- message = "User " + actor.owner.account.get(
- "name"
- ) + " halted the world."
-
- # let everyone know
- broadcast(message, add_prompt=False)
- log(message, 8)
-
- # set a flag to terminate the world
- universe.terminate_flag = True
-
-
-def command_reload(actor):
- """Reload all code modules, configs and data."""
- if actor.owner:
-
- # let the user know and log
- actor.send("Reloading all code modules, configs and data.")
- log(
- "User " +
- actor.owner.account.get("name") + " reloaded the world.",
- 6
- )
-
- # set a flag to reload
- universe.reload_flag = True
-
-
-def command_quit(actor):
- """Leave the world and go back to the main menu."""
- if actor.owner:
- actor.owner.state = "main_utility"
- actor.owner.deactivate_avatar()
-
-
-def command_help(actor, parameters):
- """List available commands and provide help for commands."""
-
- # did the user ask for help on a specific command word?
- if parameters and actor.owner:
-
- # is the command word one for which we have data?
- if parameters in universe.groups["command"]:
- command = universe.groups["command"][parameters]
- else:
- command = None
-
- # only for allowed commands
- if actor.can_run(command):
-
- # add a description if provided
- description = command.get("description")
- if not description:
- description = "(no short description provided)"
- if command.get("administrative"):
- output = "$(red)"
- else:
- output = "$(grn)"
- output += parameters + "$(nrm) - " + description + "$(eol)$(eol)"
-
- # add the help text if provided
- help_text = command.get("help")
- if not help_text:
- help_text = "No help is provided for this command."
- output += help_text
-
- # list related commands
- see_also = command.get("see_also")
- if see_also:
- really_see_also = ""
- for item in see_also:
- if item in universe.groups["command"]:
- command = universe.groups["command"][item]
- if actor.can_run(command):
- if really_see_also:
- really_see_also += ", "
- if command.get("administrative"):
- really_see_also += "$(red)"
- else:
- really_see_also += "$(grn)"
- really_see_also += item + "$(nrm)"
- if really_see_also:
- output += "$(eol)$(eol)See also: " + really_see_also
-
- # no data for the requested command word
- else:
- output = "That is not an available command."
-
- # no specific command word was indicated
- else:
-
- # give a sorted list of commands with descriptions if provided
- output = "These are the commands available to you:$(eol)$(eol)"
- sorted_commands = list(universe.groups["command"].keys())
- sorted_commands.sort()
- for item in sorted_commands:
- command = universe.groups["command"][item]
- if actor.can_run(command):
- description = command.get("description")
- if not description:
- description = "(no short description provided)"
- if command.get("administrative"):
- output += " $(red)"
- else:
- output += " $(grn)"
- output += item + "$(nrm) - " + description + "$(eol)"
- output += ('$(eol)Enter "help COMMAND" for help on a command '
- 'named "COMMAND".')
-
- # send the accumulated output to the user
- actor.send(output)
-
-
-def command_move(actor, parameters):
- """Move the avatar in a given direction."""
- if parameters in universe.contents[actor.get("location")].portals():
- actor.move_direction(parameters)
- else:
- actor.send("You cannot go that way.")
-
-
-def command_look(actor, parameters):
- """Look around."""
- if parameters:
- actor.send("You can't look at or in anything yet.")
- else:
- actor.look_at(actor.get("location"))
-
-
-def command_say(actor, parameters):
- """Speak to others in the same area."""
-
- # check for replacement macros and escape them
- parameters = escape_macros(parameters)
-
- # if the message is wrapped in quotes, remove them and leave contents
- # intact
- if parameters.startswith('"') and parameters.endswith('"'):
- message = parameters[1:-1]
- literal = True
-
- # otherwise, get rid of stray quote marks on the ends of the message
- else:
- message = parameters.strip('''"'`''')
- literal = False
-
- # the user entered a message
- if message:
-
- # match the punctuation used, if any, to an action
- if "mudpy.linguistic" in universe.contents:
- actions = universe.contents["mudpy.linguistic"].get("actions", {})
- default_punctuation = (universe.contents["mudpy.linguistic"].get(
- "default_punctuation", "."))
- else:
- actions = {}
- default_punctuation = "."
- action = ""
-
- # reverse sort punctuation options so the longest match wins
- for mark in sorted(actions.keys(), reverse=True):
- if not literal and message.endswith(mark):
- action = actions[mark]
- break
-
- # add punctuation if needed
- if not action:
- action = actions[default_punctuation]
- if message and not (
- literal or unicodedata.category(message[-1]) == "Po"
- ):
- message += default_punctuation
-
- # failsafe checks to avoid unwanted reformatting and null strings
- if message and not literal:
-
- # decapitalize the first letter to improve matching
- message = message[0].lower() + message[1:]
-
- # iterate over all words in message, replacing typos
- if "mudpy.linguistic" in universe.contents:
- typos = universe.contents["mudpy.linguistic"].get("typos", {})
- else:
- typos = {}
- words = message.split()
- for index in range(len(words)):
- word = words[index]
- while unicodedata.category(word[0]) == "Po":
- word = word[1:]
- while unicodedata.category(word[-1]) == "Po":
- word = word[:-1]
- if word in typos.keys():
- words[index] = words[index].replace(word, typos[word])
- message = " ".join(words)
-
- # capitalize the first letter
- message = message[0].upper() + message[1:]
-
- # tell the area
- if message:
- actor.echo_to_location(
- actor.get("name") + " " + action + 's, "' + message + '"'
- )
- actor.send("You " + action + ', "' + message + '"')
-
- # there was no message
- else:
- actor.send("What do you want to say?")
-
-
-def command_chat(actor):
- """Toggle chat mode."""
- mode = actor.get("mode")
- if not mode:
- actor.set("mode", "chat")
- actor.send("Entering chat mode (use $(grn)!chat$(nrm) to exit).")
- elif mode == "chat":
- actor.remove_facet("mode")
- actor.send("Exiting chat mode.")
- else:
- actor.send("Sorry, but you're already busy with something else!")
-
-
-def command_show(actor, parameters):
- """Show program data."""
- message = ""
- arguments = parameters.split()
- if not parameters:
- message = "What do you want to show?"
- elif arguments[0] == "version":
- message = repr(universe.versions)
- elif arguments[0] == "time":
- message = universe.groups["internal"]["counters"].get(
- "elapsed"
- ) + " increments elapsed since the world was created."
- elif arguments[0] == "groups":
- message = "These are the element groups:$(eol)"
- groups = list(universe.groups.keys())
- groups.sort()
- for group in groups:
- message += "$(eol) $(grn)" + group + "$(nrm)"
- elif arguments[0] == "files":
- message = "These are the current files containing the universe:$(eol)"
- filenames = sorted(universe.files)
- for filename in filenames:
- if universe.files[filename].is_writeable():
- status = "rw"
- else:
- status = "ro"
- message += ("$(eol) $(red)(%s) $(grn)%s$(nrm)" %
- (status, filename))
- if universe.files[filename].flags:
- message += (" $(yel)[%s]$(nrm)" %
- ",".join(universe.files[filename].flags))
- elif arguments[0] == "group":
- if len(arguments) != 2:
- message = "You must specify one group."
- elif arguments[1] in universe.groups:
- message = ('These are the elements in the "' + arguments[1]
- + '" group:$(eol)')
- elements = [
- (
- universe.groups[arguments[1]][x].key
- ) for x in universe.groups[arguments[1]].keys()
- ]
- elements.sort()
- for element in elements:
- message += "$(eol) $(grn)" + element + "$(nrm)"
- else:
- message = 'Group "' + arguments[1] + '" does not exist.'
- elif arguments[0] == "file":
- if len(arguments) != 2:
- message = "You must specify one file."
- elif arguments[1] in universe.files:
- message = ('These are the nodes in the "' + arguments[1]
- + '" file:$(eol)')
- elements = sorted(universe.files[arguments[1]].data)
- for element in elements:
- message += "$(eol) $(grn)" + element + "$(nrm)"
- else:
- message = 'File "%s" does not exist.' % arguments[1]
- elif arguments[0] == "element":
- if len(arguments) != 2:
- message = "You must specify one element."
- elif arguments[1].strip(".") in universe.contents:
- element = universe.contents[arguments[1].strip(".")]
- message = ('These are the properties of the "' + arguments[1]
- + '" element (in "' + element.origin.source
- + '"):$(eol)')
- facets = element.facets()
- for facet in sorted(facets):
- message += ("$(eol) $(grn)%s: $(red)%s$(nrm)" %
- (facet, str(facets[facet])))
- else:
- message = 'Element "' + arguments[1] + '" does not exist.'
- elif arguments[0] == "result":
- if len(arguments) < 2:
- message = "You need to specify an expression."
- else:
- try:
- message = repr(eval(" ".join(arguments[1:])))
- except Exception as e:
- message = ("$(red)Your expression raised an exception...$(eol)"
- "$(eol)$(bld)%s$(nrm)" % e)
- elif arguments[0] == "log":
- if len(arguments) == 4:
- if re.match(r"^\d+$", arguments[3]) and int(arguments[3]) >= 0:
- stop = int(arguments[3])
- else:
- stop = -1
- else:
- stop = 0
- if len(arguments) >= 3:
- if re.match(r"^\d+$", arguments[2]) and int(arguments[2]) > 0:
- start = int(arguments[2])
- else:
- start = -1
- else:
- start = 10
- if len(arguments) >= 2:
- if (re.match(r"^\d+$", arguments[1])
- and 0 <= int(arguments[1]) <= 9):
- level = int(arguments[1])
- else:
- level = -1
- elif 0 <= actor.owner.account.get("loglevel", 0) <= 9:
- level = actor.owner.account.get("loglevel", 0)
- else:
- level = 1
- if level > -1 and start > -1 and stop > -1:
- message = get_loglines(level, start, stop)
- else:
- message = ("When specified, level must be 0-9 (default 1), "
- "start and stop must be >=1 (default 10 and 1).")
- else:
- message = '''I don't know what "''' + parameters + '" is.'
- actor.send(message)
-
-
-def command_create(actor, parameters):
- """Create an element if it does not exist."""
- if not parameters:
- message = "You must at least specify an element to create."
- elif not actor.owner:
- message = ""
- else:
- arguments = parameters.split()
- if len(arguments) == 1:
- arguments.append("")
- if len(arguments) == 2:
- element, filename = arguments
- if element in universe.contents:
- message = 'The "' + element + '" element already exists.'
- else:
- message = ('You create "' +
- element + '" within the universe.')
- logline = actor.owner.account.get(
- "name"
- ) + " created an element: " + element
- if filename:
- logline += " in file " + filename
- if filename not in universe.files:
- message += (
- ' Warning: "' + filename + '" is not yet '
- "included in any other file and will not be read "
- "on startup unless this is remedied.")
- Element(element, universe, filename)
- log(logline, 6)
- elif len(arguments) > 2:
- message = "You can only specify an element and a filename."
- actor.send(message)
-
-
-def command_destroy(actor, parameters):
- """Destroy an element if it exists."""
- if actor.owner:
- if not parameters:
- message = "You must specify an element to destroy."
- else:
- if parameters not in universe.contents:
- message = 'The "' + parameters + '" element does not exist.'
- else:
- universe.contents[parameters].destroy()
- message = ('You destroy "' + parameters
- + '" within the universe.')
- log(
- actor.owner.account.get(
- "name"
- ) + " destroyed an element: " + parameters,
- 6
- )
- actor.send(message)
-
-
-def command_set(actor, parameters):
- """Set a facet of an element."""
- if not parameters:
- message = "You must specify an element, a facet and a value."
- else:
- arguments = parameters.split(" ", 2)
- if len(arguments) == 1:
- message = ('What facet of element "' + arguments[0]
- + '" would you like to set?')
- elif len(arguments) == 2:
- message = ('What value would you like to set for the "' +
- arguments[1] + '" facet of the "' + arguments[0]
- + '" element?')
- else:
- element, facet, value = arguments
- if element not in universe.contents:
- message = 'The "' + element + '" element does not exist.'
- else:
- try:
- universe.contents[element].set(facet, value)
- except PermissionError:
- message = ('The "%s" element is kept in read-only file '
- '"%s" and cannot be altered.' %
- (element, universe.contents[
- element].origin.source))
- except ValueError:
- message = ('Value "%s" of type "%s" cannot be coerced '
- 'to the correct datatype for facet "%s".' %
- (value, type(value), facet))
- else:
- message = ('You have successfully (re)set the "' + facet
- + '" facet of element "' + element
- + '". Try "show element ' +
- element + '" for verification.')
- actor.send(message)
-
-
-def command_delete(actor, parameters):
- """Delete a facet from an element."""
- if not parameters:
- message = "You must specify an element and a facet."
- else:
- arguments = parameters.split(" ")
- if len(arguments) == 1:
- message = ('What facet of element "' + arguments[0]
- + '" would you like to delete?')
- elif len(arguments) != 2:
- message = "You may only specify an element and a facet."
- else:
- element, facet = arguments
- if element not in universe.contents:
- message = 'The "' + element + '" element does not exist.'
- elif facet not in universe.contents[element].facets():
- message = ('The "' + element + '" element has no "' + facet
- + '" facet.')
- else:
- universe.contents[element].remove_facet(facet)
- message = ('You have successfully deleted the "' + facet
- + '" facet of element "' + element
- + '". Try "show element ' +
- element + '" for verification.')
- actor.send(message)
-
-
-def command_error(actor, input_data):
- """Generic error for an unrecognized command word."""
-
- # 90% of the time use a generic error
- if random.randrange(10):
- message = '''I'm not sure what "''' + input_data + '''" means...'''
-
- # 10% of the time use the classic diku error
- else:
- message = "Arglebargle, glop-glyf!?!"
-
- # send the error message
- actor.send(message)
-
-
def daemonize(universe):
"""Fork and disassociate from everything."""
_lock: true
-command.chat.action: command_chat(actor)
+command.chat.action: mudpy.command.chat(actor)
command.chat.description: Enter and leave chat mode.
command.chat.help: The chat command toggles chat mode. When in chat mode, all
input is passed as a parameter to the say command, unless prepended by an
use:$(eol)$(eol) !chat
command.chat.see_also: say
-command.create.action: command_create(actor, parameters)
+command.create.action: mudpy.command.create(actor, parameters)
command.create.administrative: true
command.create.description: Create a new element in the universe.
command.create.help: Ways to create an element:$(eol)$(eol) create
actor.avatar_fred_1$(eol) create other.garply foo/bar/baz
-command.delete.action: command_delete(actor, parameters)
+command.delete.action: mudpy.command.delete(actor, parameters)
command.delete.administrative: true
command.delete.description: Delete an existing facet from an element.
command.delete.help: You can delete any facet of an element as
follows:$(eol)$(eol) delete area.boardroom terrain
-command.destroy.action: command_destroy(actor, parameters)
+command.destroy.action: mudpy.command.destroy(actor, parameters)
command.destroy.administrative: true
command.destroy.description: Destroy an existing element in the universe.
command.destroy.help: You can destroy any element in the universe as
follows:$(eol)$(eol) destroy prop.dagger
-command.halt.action: command_halt(actor, parameters)
+command.halt.action: mudpy.command.halt(actor, parameters)
command.halt.administrative: true
command.halt.description: Shut down the world.
command.halt.help: This will save all active accounts, disconnect all clients
and stop the entire program.
-command.help.action: command_help(actor, parameters)
+command.help.action: mudpy.command.help(actor, parameters)
command.help.description: List commands or get help on one.
command.help.help: This will list all comand words available to you along with
a brief description or, alternatively, give you detailed information on one
command.
-command.look.action: command_look(actor, parameters)
+command.look.action: mudpy.command.look(actor, parameters)
command.look.description: Look around.
command.look.help: With the look command, you can see where you are.
-command.move.action: command_move(actor, parameters)
+command.move.action: mudpy.command.move(actor, parameters)
command.move.description: Move in a specific direction.
command.move.help: You move in a direction by entering:$(eol)$(eol) move
north
-command.quit.action: command_quit(actor)
+command.quit.action: mudpy.command.quit(actor)
command.quit.description: Leave the World.
command.quit.help: This will deactivate your avatar and return you to the main
menu.
-command.reload.action: command_reload(actor)
+command.reload.action: mudpy.command.reload(actor)
command.reload.administrative: true
command.reload.description: Reload modules and data.
command.reload.help: This will reload all python modules and read-only data
files.
-command.say.action: command_say(actor, parameters)
+command.say.action: mudpy.command.say(actor, parameters)
command.say.description: State something out loud.
command.say.help: This allows you to speak to other characters within the same
area. If you end your sentence with punctuation, the message displayed will
went teh wrong way?"$(eol) You say, "youre sure i went teh wrong way?"
command.say.see_also: chat
-command.set.action: command_set(actor, parameters)
+command.set.action: mudpy.command.set(actor, parameters)
command.set.administrative: true
command.set.description: Set a facet of an element.
command.set.help: Invoke it like
this:$(eol)$(eol) set actor.avatar_dominique_0 description You see
nothing special.
-command.show.action: command_show(actor, parameters)
+command.show.action: mudpy.command.show(actor, parameters)
command.show.administrative: true
command.show.description: Show various data.
command.show.help: Here are the possible incantations (<parameter> is required,