def reload(self):
"""Create a new element and replace this one."""
- Element(self.key, self.universe, self.origin)
- del(self)
+ args = (self.key, self.universe, self.origin)
+ self.destroy()
+ Element(*args)
def destroy(self):
"""Remove an element from the universe and destroy it."""
# it's possible for this to enter before logging configuration is read
pending_loglines = []
- # the files dict must exist and filename needs to be read-only
- if not hasattr(
- self, "files"
- ) or not (
- self.filename in self.files and self.files[
- self.filename
- ].is_writeable()
- ):
-
- # clear out all read-only files
- if hasattr(self, "files"):
- for data_filename in list(self.files.keys()):
- if not self.files[data_filename].is_writeable():
- del self.files[data_filename]
-
- # start loading from the initial file
- mudpy.data.Data(self.filename, self)
+ # start populating the (re)files dict from the base config
+ self.files = {}
+ mudpy.data.Data(self.filename, self)
# load default storage locations for groups
if hasattr(self, "contents") and "mudpy.filing" in self.contents:
if user.avatar in inactive_avatars:
inactive_avatars.remove(user.avatar)
- # go through all elements to clear out inactive avatar locations
- for element in self.contents.values():
- area = element.get("location")
- if element in inactive_avatars and area:
- if area in self.contents and element.key in self.contents[
- area
- ].contents:
- del self.contents[area].contents[element.key]
- element.set("default_location", area)
- element.remove_facet("location")
-
# another pass to straighten out all the element contents
for element in self.contents.values():
element.update_location()
self.output_queue = []
self.partial_input = b""
self.password_tries = 0
- self.state = "initial"
+ self.state = "telopt_negotiation"
self.telopts = {}
def quit(self):
def reload(self):
"""Save, load a new user and relocate the connection."""
+ # copy old attributes
+ attributes = self.__dict__
+
# get out of the list
self.remove()
+ # get rid of the old user object
+ del(self)
+
# create a new user object
new_user = User()
# set everything equivalent
- for attribute in vars(self).keys():
- exec("new_user." + attribute + " = self." + attribute)
+ new_user.__dict__ = attributes
# the avatar needs a new owner
if new_user.avatar:
+ new_user.account = universe.contents[new_user.account.key]
+ new_user.avatar = universe.contents[new_user.avatar.key]
new_user.avatar.owner = new_user
# add it to the list
universe.userlist.append(new_user)
- # get rid of the old user object
- del(self)
-
def replace_old_connections(self):
"""Disconnect active users with the same name."""
self.check_idle()
# if output is paused, decrement the counter
- if self.state == "initial":
+ if self.state == "telopt_negotiation":
if self.negotiation_pause:
self.negotiation_pause -= 1
else:
mudpy.telnet.negotiate_telnet_options(self)
# separate multiple input lines
- new_input_lines = self.partial_input.split(b"\n")
+ new_input_lines = self.partial_input.split(b"\r\0")
+ if len(new_input_lines) == 1:
+ new_input_lines = new_input_lines[0].split(b"\r\n")
# if input doesn't end in a newline, replace the
# held partial input with the last line of it
- if not self.partial_input.endswith(b"\n"):
+ if not (
+ self.partial_input.endswith(b"\r\0") or
+ self.partial_input.endswith(b"\r\n")):
self.partial_input = new_input_lines.pop()
# otherwise, chop off the extra null input and reset
def reload_data():
"""Reload all relevant objects."""
- for user in universe.userlist[:]:
- user.reload()
- for element in universe.contents.values():
- if element.origin.is_writeable():
- element.reload()
+ universe.save()
+ old_userlist = universe.userlist[:]
+ for element in list(universe.contents.values()):
+ element.destroy()
universe.load()
+ for user in old_userlist:
+ user.reload()
def check_for_connection(listening_socket):