--- /dev/null
+"""Menu objects for the MUFF Engine"""
+
+# Copyright (c) 2005 mudpy, Jeremy Stanley <fungi@yuggoth.org>, all rights reserved.
+# Licensed per terms in the LICENSE file distributed with this software.
+
+# muff uses menu data stored in ini-style files supported by ConfigParser
+import ConfigParser
+
+# hack to load all modules in the muff package
+import muff
+for module in muff.__all__:
+ exec("import " + module)
+
+def get_menu(state, error=None, echoing=True, choices={}):
+ """Show the correct menu text to a user."""
+
+ # begin with a telnet echo command sequence if needed
+ message = get_echo_sequence(state, echoing)
+
+ # get the description or error text
+ message += get_menu_description(state, error)
+
+ # get menu choices for the current state
+ message += get_formatted_menu_choices(state, choices)
+
+ # try to get a prompt, if it was defined
+ message += get_menu_prompt(state)
+
+ # throw in the default choice, if it exists
+ message += get_formatted_default_menu_choice(state)
+
+ # display a message indicating if echo is off
+ message += get_echo_message(state)
+
+ # return the assembly of various strings defined above
+ return message
+
+def menu_echo_on(state):
+ """True if echo is on, false if it is off."""
+ return muffuniv.universe.categories["menu"][state].getboolean("echo", True)
+
+def get_echo_sequence(state, echoing):
+ """Build the appropriate IAC ECHO sequence as needed."""
+
+ # if the user has echo on and the menu specifies it should be turned
+ # off, send: iac + will + echo + null
+ if echoing and not menu_echo_on(state): return chr(255) + chr(251) + chr(1) + chr(0)
+
+ # if echo is not set to off in the menu and the user curently has echo
+ # off, send: iac + wont + echo + null
+ elif not echoing and menu_echo_on(state): return chr(255) + chr(252) + chr(1) + chr(0)
+
+ # default is not to send an echo control sequence at all
+ else: return ""
+
+def get_echo_message(state):
+ """Return a message indicating that echo is off."""
+ if menu_echo_on(state): return ""
+ else: return "(won't echo) "
+
+def get_default_menu_choice(state):
+ """Return the default choice for a menu."""
+ return muffuniv.universe.categories["menu"][state].get("default")
+
+def get_formatted_default_menu_choice(state):
+ """Default menu choice foratted for inclusion in a prompt string."""
+ default = get_default_menu_choice(state)
+ if default: return "[$(red)" + default + "$(nrm)] "
+ else: return ""
+
+def get_menu_description(state, error):
+ """Get the description or error text."""
+
+ # an error condition was raised by the handler
+ if error:
+
+ # try to get an error message matching the condition
+ # and current state
+ description = muffuniv.universe.categories["menu"][state].get("error_" + error)
+ if not description: description = "That is not a valid choice..."
+ description = "$(red)" + description + "$(nrm)"
+
+ # there was no error condition
+ else:
+
+ # try to get a menu description for the current state
+ description = muffuniv.universe.categories["menu"][state].get("description")
+
+ # return the description or error message
+ if description: description += "$(eol)$(eol)"
+ return description
+
+def get_menu_prompt(state):
+ """Try to get a prompt, if it was defined."""
+ prompt = muffuniv.universe.categories["menu"][state].get("prompt")
+ if prompt: prompt += " "
+ return prompt
+
+def get_menu_choices(user):
+ """Return a dict of choice:meaning."""
+ choices = {}
+ for facet in muffuniv.universe.categories["menu"][user.state].facets():
+ if facet.startswith("choice_"):
+ choices[facet.split("_", 2)[1]] = muffuniv.universe.categories["menu"][user.state].get(facet)
+ elif facet.startswith("create_"):
+ choices[facet.split("_", 2)[1]] = eval(muffuniv.universe.categories["menu"][user.state].get(facet))
+ return choices
+
+def get_formatted_menu_choices(state, choices):
+ """Returns a formatted string of menu choices."""
+ choice_output = ""
+ choice_keys = choices.keys()
+ choice_keys.sort()
+ for choice in choice_keys:
+ choice_output += " [$(red)" + choice + "$(nrm)] " + choices[choice] + "$(eol)"
+ if choice_output: choice_output += "$(eol)"
+ return choice_output
+
+def get_menu_branches(state):
+ """Return a dict of choice:branch."""
+ branches = {}
+ for facet in muffuniv.universe.categories["menu"][state].facets():
+ if facet.startswith("branch_"):
+ branches[facet.split("_", 2)[1]] = muffuniv.universe.categories["menu"][state].get(facet)
+ return branches
+
+def get_default_branch(state):
+ """Return the default branch."""
+ return muffuniv.universe.categories["menu"][state].get("branch")
+
+def get_choice_branch(user, choice):
+ """Returns the new state matching the given choice."""
+ branches = get_menu_branches(user.state)
+ if not choice: choice = get_default_menu_choice(user.state)
+ if choice in branches.keys(): return branches[choice]
+ elif choice in user.menu_choices.keys(): return get_default_branch(user.state)
+ else: return ""
+
+def get_menu_actions(state):
+ """Return a dict of choice:branch."""
+ actions = {}
+ for facet in muffuniv.universe.categories["menu"][state].facets():
+ if facet.startswith("action_"):
+ actions[facet.split("_", 2)[1]] = muffuniv.universe.categories["menu"][state].get(facet)
+ return actions
+
+def get_default_action(state):
+ """Return the default action."""
+ return muffuniv.universe.categories["menu"][state].get("action")
+
+def get_choice_action(user, choice):
+ """Run any indicated script for the given choice."""
+ actions = get_menu_actions(user.state)
+ if not choice: choice = get_default_menu_choice(user.state)
+ if choice in actions.keys(): return actions[choice]
+ elif choice in user.menu_choices.keys(): return get_default_action(user.state)
+ else: return ""
+